Since the release of watchOS 2 after the WWDC 2015 on June 8, some developers have used the new SDK to develop native applications for the Apple Watch, while others have managed to bring iOS games on the watch. This was the case of Steven Troughton-Smith who presented the Canabalt game on the watch last week in this video below. The portage was allowed through and UIKit frameworks like SpriteKit that are not yet available for developers.
Then the developer Hamza Sood was due watchOS 2 by successfully porting clone Flappy Bird. He also shared his video on his twitter account where it is clear that the game can run without completely wrong:
Hacked has Flappy Bird clone onto Apple Watch SpriteKit with native rendering, touch / crown control, through SFX speaker pic.twitter.com/U1cavXb7SN
– Hamza Sood (hamzasood) June 16, 2015
This allows for the certainty that Apple Watch has the resources to accept this kind of small games natively. We imagine that the developers are currently developing more advanced applications than they are currently. The question is whether Apple will accept demanding games at the risk of self undermined.